halofanon

Secondary sandbox found here. Sandbox Archive of completed goals found here.

Current projects:

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Unit List Template
Icon Name Description Class
Infantry
Unit placehold image
Unit title Unit information Unit role

Contains... Number of units and their armament.

Supplies: 0-99,999.
Power: 0-99,999.
Population: 0-100.
Tech Level: 0-3.
Time: 0s-2m.
Accessed: Command Center, Mobile Base, Unit Producer.
Menu Icons: A, R1-R4, L1-L4.

TGW Infantry Traffic Light STGW Vehicle Traffic Light STGW Aircraft Traffic Light STGW Building Traffic Light STGW Submerged Traffic Light STGW Shield Traffic Light S
Vitality - Health: 1-5000. Armor: 1-5000. Energy Shielding: 1-5000.
Regeneration - Healing: 0-10 per 1-60 seconds. Repair: 0-10 per 1-60 seconds. Shield Recharge: 0-10 per 1-30 seconds.
Physical strengths - Speed: 1-100. Agility/Mobility: 0-10. Climb: 0-10. Sight: 1-10, infinite. Detection: 1-10.
Combative strengths - Fire Damage: 0-100. Melee Damage: 0-100. Range: 0-10. Accuracy: 0-10.
Conditional strengths - Confidence: 0-10. Morale: 0-10. Adaption: 0-10. Camouflage: 0-10.

Environments: Land, Water, Underwater, Air, Space.

Special Forces
Vehicles
Aircraft
Watercraft
Heroes
Unit List
Icon Name Description Class
Spacecraft
Unit placehold image
Stalwart Frigate Primary light warship and escort of capital ships for the UNSC. Fast-moving. High mobility. Effective against spacecraft. Ineffective against energy shielding. Prime Escort

Stalwart-class Light Frigate with 1 Light MAC Gun and 52 Light Point Defense Guns.
Active Ability: Light Missile Barrage.

Supplies: 900.
Power: 0.
Population: 3.
Tech Level: 0.
Time: 25s.
Accessed: Drydock.
Menu Icons: R2.

TGW Infantry Traffic Light STGW Vehicle Traffic Light STGW Aircraft Traffic Light STGW Building Traffic Light STGW Submerged Traffic Light STGW Shield Traffic Light S

Unit placehold image
Charon Frigate Primary light warship and escort of capital ships for the UNSC. Fast-moving. Good mobility. Relatively effective against all standard spacecraft and stations. Ineffective against energy shielding. Prime Escort

Charon-class Light Frigate with 1 Light MAC Gun and 4 Point Defense Guns.
Active Ability: Light Missile Barrage.

Supplies: 900.
Power: 0.
Population: 3.
Tech Level: 0.
Time: 25s.
Accessed: Drydock.
Menu Icons: R2.

TGW Infantry Traffic Light STGW Vehicle Traffic Light STGW Aircraft Traffic Light STGW Building Traffic Light STGW Submerged Traffic Light STGW Shield Traffic Light S

Unit placehold image
Paris Frigate Primary light warship and escort of capital ships for the UNSC. Fast-moving. Good armor. Good mobility. Relatively effective against all standard spacecraft and stations. Ineffective against energy shielding. Prime Escort

Paris-class Heavy Frigate with 1 Light MAC Gun and 12 Naval Coilguns.
Active Ability: Light Missile Barrage.

Supplies: 1000.
Power: 0.
Population: 3.
Tech Level: 0.
Time: 25s.
Accessed: Drydock.
Menu Icons: R2.

TGW Infantry Traffic Light STGW Vehicle Traffic Light STGW Aircraft Traffic Light STGW Building Traffic Light STGW Submerged Traffic Light STGW Shield Traffic Light S

Priorities

Space bases

Space units

Combat Support

Spacefighter, Spaceship and Space Station icons

Supplies - Supply


Aircraft carrier / Battleship / Littoral Combat Ship

Units

UNSC Leaders (Naval - Jacob Keyes. Field - Avery Johnson, Antonio Silva. A.I. - Cortana, Wellsley.)

UNSC Campaigns

UNSC page review and edits

The Great War page review and edits

Priority One

Fighter - anti-fighter / prime all-round fighter

Bomber - anti-starship

Boarding Craft - infantry transport and infiltration / anti starship / capture

Prowler - stealth / recon / surveillance

Corvette - patrol / recon

Frigate - prime light warship / escort / all-round starship

Destroyer - Fighter warship / slower stronger more deadly / anti-crusier/station - lower accuracy

Cruiser -

Carrier -

Unit List
Icon Name Description Class
Spacecraft
Unit placehold image
Mako Corvette Patrol ship. Light armor. Fast-moving. High mobility. High sight. High detection. Ineffective against energy shielding. Light Warship

Mako-class Corvette with Light MAC Gun and 6 Point Defense Guns.

Supplies: 500.
Power: 0.
Population: 2.
Tech Level: 0.
Time: 20s.
Accessed: Drydock.
Menu Icons: R1.

TGW Infantry Traffic Light STGW Vehicle Traffic Light STGW Aircraft Traffic Light STGW Building Traffic Light STGW Submerged Traffic Light STGW Shield Traffic Light S

Unit placehold image
Swindler Corvette Patrol ship. Light armor. Very fast-moving. High mobility. Good sight. Good detection. Ineffective against energy shielding. Light Warship

Swindler-class Fast-Attack Corvette with Light MAC Gun and 11 Light Point Defense Guns.
Active Ability: Missile Strike.

Supplies: 550.
Power: 0.
Population: 2.
Tech Level: 0.
Time: 22s.
Accessed: Drydock.
Menu Icons: R1.

TGW Infantry Traffic Light STGW Vehicle Traffic Light STGW Aircraft Traffic Light STGW Building Traffic Light STGW Submerged Traffic Light STGW Shield Traffic Light S

Unit placehold image
Gladius Corvette Patrol ship. Light armor. Fast-moving. High mobility. High sight. High detection. Ineffective against energy shielding. Light Warship

Gladius-class Heavy Corvette with Light MAC Gun and 6 Point Defense Guns.
Active Ability: Missile Strike.

Supplies: 600.
Power: 0.
Population: 2.
Tech Level: 0.
Time: 22s.
Accessed: Drydock.
Menu Icons: R1.

TGW Infantry Traffic Light STGW Vehicle Traffic Light STGW Aircraft Traffic Light STGW Building Traffic Light STGW Submerged Traffic Light STGW Shield Traffic Light S

Priority Two

Unit List
Icon Name Description Class
Spacecraft
Unit placehold image
Stalwart Frigate Primary light warship and escort of capital ships for the UNSC. Fast-moving. High mobility. Effective against spacecraft. Ineffective against energy shielding. Prime Escort

Stalwart-class Light Frigate with 1 Light MAC Gun and 52 Light Point Defense Guns.
Active Ability: Light Missile Barrage.

Supplies: 900.
Power: 0.
Population: 3.
Tech Level: 0.
Time: 25s.
Accessed: Drydock.
Menu Icons: R2.

TGW Infantry Traffic Light STGW Vehicle Traffic Light STGW Aircraft Traffic Light STGW Building Traffic Light STGW Submerged Traffic Light STGW Shield Traffic Light S

Unit placehold image
Charon Frigate Primary light warship and escort of capital ships for the UNSC. Fast-moving. Good mobility. Relatively effective against all standard spacecraft and stations. Ineffective against energy shielding. Prime Escort

Charon-class Light Frigate with 1 Light MAC Gun and 4 Point Defense Guns.
Active Ability: Light Missile Barrage.

Supplies: 900.
Power: 0.
Population: 3.
Tech Level: 0.
Time: 25s.
Accessed: Drydock.
Menu Icons: R2.

TGW Infantry Traffic Light STGW Vehicle Traffic Light STGW Aircraft Traffic Light STGW Building Traffic Light STGW Submerged Traffic Light STGW Shield Traffic Light S

Unit placehold image
Paris Frigate Primary light warship and escort of capital ships for the UNSC. Fast-moving. Good armor. Good mobility. Relatively effective against all standard spacecraft and stations. Ineffective against energy shielding. Prime Escort

Paris-class Heavy Frigate with 1 Light MAC Gun and 12 Naval Coilguns.
Active Ability: Light Missile Barrage.

Supplies: 1000.
Power: 0.
Population: 3.
Tech Level: 0.
Time: 25s.
Accessed: Drydock.
Menu Icons: R2.

TGW Infantry Traffic Light STGW Vehicle Traffic Light STGW Aircraft Traffic Light STGW Building Traffic Light STGW Submerged Traffic Light STGW Shield Traffic Light S

UNSC Structure Info Concepts

https://halofanon.fandom.com/wiki/Halo_Wars:_The_Great_War#Buildings_and_Producers

UNSC Combat Support

UNSC Structure List
Icon Name Description Requirements
Ground Bases
Headquarters
Unit placehold image
Heavy MAC Blast Information Camp
Unit placehold image
MAC Strike Information Camp
Unit placehold image
Archer Missile Strike Information Camp
Unit placehold image
Bident Missile Strike Information Camp
Unit placehold image
Napalm Missile Strike Information Camp
Unit placehold image
Streak Missile Strike Information Camp
Unit placehold image
Carpet Bomb signals amplification devices - unique frequency pattern Camp
Unit placehold image
Cryo Bomb signals amplification devices - unique frequency pattern Camp
Unit placehold image
Ice Barrier signals amplification devices - unique frequency pattern Camp
Unit placehold image
EMP Strike signals amplification devices - unique frequency pattern Camp
Unit placehold image
Signal Jammer signals amplification devices - unique frequency pattern Camp
Unit placehold image
Close Air Support signals amplification devices - unique frequency pattern Camp
Unit placehold image
Lotus Mine signals amplification devices - unique frequency pattern Camp
Unit placehold image
Turret Drop signals amplification devices - unique frequency pattern Camp
Unit placehold image
Heavy Turret Drop signals amplification devices - unique frequency pattern Camp
Unit placehold image
Bunker Drop signals amplification devices - unique frequency pattern Camp
Unit placehold image
Restoration Drones signals amplification devices - unique frequency pattern Camp
Unit placehold image
Recon Sight signals amplification devices - unique frequency pattern Camp
Unit placehold image
Force Transport signals amplification devices - unique frequency pattern Camp

The Producer of special Upgrades for the UNSC. Icon actions:

Halo: FB Collective Sourcing

Key:

32 UNSC ship models

  • 1 Epoch-class Heavy Carrier
  • 4 Marathon-class Heavy Cruisers
  • 27 Paris-class Frigates

17 Covenant ship models

  • 1 ORS Class Heavy Cruiser
  • 2 CCS Class Battlecruisers
  • 14 SDV Class Heavy Corvette

28 UNSC ship models

  • 4 Marathon-class Heavy Cruisers
  • 24 Paris-class Frigates

14 Covenant ship models

  • 2 CCS Class Battlecruisers
  • 12 SDV Class Heavy Corvette

8 UNSC ship models

  • 2 Epoch-class Heavy Carrier
  • 6 Paris-class Frigates

6 Covenant ship models

  • 2 ORS Class Heavy Cruiser
  • 4 SDV Class Heavy Corvette

12 UNSC ship models

  • 12 Halberd-class destroyer

12 Covenant ship models

  • 12 ADP-Class Escorts

15 UNSC ship models

  • 3 Valiant-class super-heavy cruiser
  • 12 Paris-class Frigates

7 Covenant ship models

  • 3 CPV-class Heavy Destroyer
  • 4 SDV Class Heavy Corvette

16 UNSC ship models

  • 4 Orion-class Assault Carrier
  • 12 Paris-class Frigates

10 Covenant ship models

  • 4 RCS-class Armored Cruiser
  • 6 SDV Class Heavy Corvette

MAC Platform Box 4 UNSC ship models

  • 4 MAC Platforms

DSC-class Support Vessel Box 4 Covenant ship models

  • 4 DSC-Class Support Vessel

Blockade Runner 4 Covenant ship models

  • 2 Blockade Runner
  • 2 ADP-Class Escorts

Phoenix-class Colonial Support Vessel 1 UNSC ship models

  • 1 Phoenix-class Colonial Support Vessel ships
  • 3 Pelican Boarding Craft

Autumn-class Heavy Cruiser

  • 1 Autumn-class Heavy Cruiser ships
  • 3 Pelican Boarding Craft

Carrack Merchant Cruiser 1 Covenant ship models

  • 1 Carrack Merchant Cruiser
  • 3 Type-28 Boarding Craft

Punic-class Supercarrier 1/11 UNSC ship models

  • 1 Punic-class Supercarrier
  • 2 Marathon-class Heavy Cruisers
  • 8 Paris-class Frigates

CAS-class Assault Carrier 1/8 Covenant ship models

  • 1 CAS-class Assault Carrier
  • 1 CCS Class Battlecruiser
  • 6 SDV Class Heavy Corvette

Number UNSC ship models

  • Number ships

Number Covenant ship models

  • Number ships

ADP-Class Escort Box√ 12 Covenant ship models

  • 12 ADP-Class Escorts

CPV-class Heavy Destroyer√ 7 Covenant ship models

  • 3 CPV-class Heavy Destroyer
  • 4 SDV Class Heavy Corvette

RCS-class Armored Cruiser Upgrade Box√ 10 Covenant ship models

  • 4 RCS-class Armored Cruiser
  • 6 SDV Class Heavy Corvette

DSC-class Support Vessel Box√ 4 Covenant ship models

  • 4 DSC-Class Support Vessel

Blockade Runner√ 4 Covenant ship models

  • 2 Blockade Runner
  • 2 ADP-Class Escorts

Carrack Merchant Cruiser√ 1 Covenant ship models

  • 1 Carrack Merchant Cruiser
  • 3 Type-28 Boarding Craft

CAS-class Assault Carrier√ 1/8 Covenant ship models

  • 1 CAS-class Assault Carrier
  • 1 CCS Class Battlecruiser
  • 6 SDV Class Heavy Corvette

Halberd-class Destroyer Box√ 12 UNSC ship models

  • 12 Halberd-class destroyer

Orion-class Assault Carriers Upgrade Box√ 16 UNSC ship models

  • 4 Orion-class Assault Carrier
  • 12 Paris-class Frigates

Valiant-class super-heavy cruiser√ 15 UNSC ship models

  • 3 Valiant-class super-heavy cruiser
  • 12 Paris-class Frigates

MAC Platform Box√ 4 UNSC ship models

  • 4 MAC Platforms

Phoenix-class Colonial Support Vessel√ 1 UNSC ship models

  • 1 Phoenix-class Colonial Support Vessel ships
  • 3 Pelican Boarding Craft

Autumn-class Heavy Cruiser√

  • 1 Autumn-class Heavy Cruiser ships
  • 3 Pelican Boarding Craft

Punic-class Supercarrier√ 1/11 UNSC ship models

  • 1 Punic-class Supercarrier
  • 2 Marathon-class Heavy Cruisers
  • 8 Paris-class Frigates

Covenant

Covenant ADP Upgrade Box
Covenant Assault Carrier (CAS)
Covenant Core Battle Group Upgrade√
Covenant CPV-Class Heavy Destroyer
Covenant DSC Support Vessel Upgrade
Covenant Fleet Box
Covenant Flight Token Set
Covenant Large Battle Group Upgrade√
Covenant RCS-class Armored Cruiser Upgrade Box

UNSC

UNSC Large Battle Group Upgrade√
UNSC Core Battle Group Upgrade√
UNSC Fleet Box
UNSC Punic-Class Supercarrier
UNSC Orion-class Upgrade Box
UNSC Valiant-Class Super Heavy Cruiser
UNSC MAC Platform Upgrade
UNSC Halberd Upgrade Box
UNSC Flight Token Set

Halberd-class destroyer / ADP-class escort
Paris-class heavy frigate / SDV-class heavy corvette
Marathon-class heavy cruiser / CCS-class battlecruiser
Valiant-class super-heavy cruiser / CPV-class heavy destroyer
Orion-class assault carrier / RCS-class armored cruiser
Epoch-class heavy carrier / ORS-class heavy cruiser
Punic-class supercarrier / CAS-class assault carrier

UNSC Data

Commanders

Vice Admiral Michael Stanforth is available as a Fleet Commander in Halo: Fleet Battles for 100 points. He is able to use a Spartan every full 1,000 points at the cost of 100 points each.

Standard Orders

  • Focused Attack
    • Cost: 1 Order Attack die
    • Description: An element may re-roll up to two Halo attack dice. These dice may only be re-rolled once. This order is issued after any initial dice are rolled during either the attack segment or the boarding resolution phase.
  • Brace! Brace! Brace!
    • Cost: 1 Order Defense die
    • Description: When targeted by a firing solution or when colliding with terrain, the total number of attack successes rolled against the nominated target is reduced by -2. This order must be issued before any initial attack dice roll.
  • Form Up!
    • Cost: 1 Order Command die
    • Description: The Fleet Commander may order the re-building of a battle group up to a maximum build rating of 6. This order must be issued during the execute orders step of the order dice phase.

Special Orders

  • Prepare For Boarders!
    • Cost: 2 Order Defense dice and 1 Order Command die
    • Description: Increase the security detail present on board a single friendly capital element by +4 for this turn. This order must be issued during the orders step of the boarding resolution phase.
  • Take It To Them!
    • Cost: 3 Order Attack Dice
    • Description: Increase the Halo attack dice of each friendly security detail on board a target enemy element by +2. This order must be issued during the orders step of the boarding resolution phase.

Unique Ability

  • Vice Admiral Stanforth galvanized the UNSC forces at Reach into a formidable force using a combination of raw charisma and intuitive command skills. Stanforth may re-roll two fleet orders dice once per turn. The second result must be accepted.

Fleet Admiral Lord Terrence Hood is available as a Fleet Commander in Halo: Fleet Battles for 120 points. He is able to use a Spartan every full 1,000 points at the cost of 100 points each.

Standard Orders

  • Focused Attack
    • Cost: 1 Order Attack die
    • Description: An element may re-roll up to two Halo attack dice. These dice may only be re-rolled once. This order is issued after any initial dice are rolled during either the attack segment or the boarding resolution phase.
  • Do What It Takes
    • Cost: 1 Order Defense die
    • Description: An elment may roll a Halo dice during the repair phase. On the roll of a 1 or a 2 the formation may remove a single damage markers from its base. This order may be issued during the repairs step of the end phase.
  • Form Up!
    • Cost: 1 Order Command die
    • Description: The Fleet Commander may order the re-building of a battle group up to a maximum build rating of 6. This order must be issued during the execute orders step of the order dice phase.

Special Orders

  • Inspiration
    • Cost: 2 Order Defense dice
    • Description: Remove all vulnerable markers from all elements in a selected battle group. This order must be issued during the orders step of the selected battle group's activation.
  • Engage In Strength!
    • Cost: 3 Order Attack dice and 1 Order Command die
    • Description: Once per turn, Lord Hood can call a general attack order, allowing up to two standard battle groups to activate together, performing their respective movement and attack segments as if they were a single battle group for the remainder of the game turn. This order must be issued during the execute orders step of the orders phase.

Unique Ability

  • Lord Hood is unflappable under pressure and measured in all aspects of his command. He can choose to add +1 to the initiative dice roll each turn.

Cortana is available as a Heroic Character in Halo: Fleet Battles for 80 points. As a Heroic Character she must be assigned to a specific formation base within the fleet at the start of the battle.

Special Orders

  • Ghost In The Machine
    • Cost: 1 Order Attack die, 1 Order Defense die, and 1 Order Command die
    • Description: Cortana can hack into the command and control network of the enemy battle group. For this turn only, reduce all attack firepower ratings of an enemy battle group by -2. This order must be issued during the execute orders step of the orders phase.
  • The Defensive Option
    • Cost: 1 Order Defense die
    • Description: Increase the firepower rating of a defensive roll made by a capital ship by +1 this turn. This order must be issued after a capital formation has been targeted by an enemy attack.
  • Missile Command
    • Cost: 1 Order Attack die
    • Description: Cortana takes control of all missile targeting in a battle group, and removes the stipulation for any missile barrage to target the closest enemy when firing in their fore arc. This order must be issued prior to an enemy target being nominated for an attack by missile weapons.

Unique Ability

  • Cortana is resourceful and cunning, and her survival is a priority for the UNSC. Should the element containing Cortana be destroyed, roll a Halo die - on a roll of any result other than a fail Cortana may be placed on a nearby vessel within 12". Should Cortana roll a fail when trying to escape, or have no friendly formation base within 12" however, Cortana is removed from the game and the enemy fleet gain an additional +4 victory points.

Paris-Class Heavy Frigate

This element features three Paris-class heavy frigates.

  • Cost: 25 points
  • Movement: 10"
  • Damage Track: 3 • 3 • 3
  • Build rating: 1
  • Hangars: 0
  • Boarding Craft: 0
  • Security detail: 1
  • System loadouts:
    • Elusive
    • Hard Burn (3")
    • Missile barrage
    • Point defense (2)
    • Titanium armor (2)
  • Primary weapon: Light MAC
    • Range: 10/20"
    • Weapon loadouts: MAC (1)
    • Firing arc: Forward
    • Dice: 4
  • Secondary Weapon: Missile batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 2.

This element features three Paris-class heavy frigates.

  • Cost: 25 points
  • Movement: 10"
  • Damage Track: 3 • 3 • 3
  • Build rating: 1
  • Hangars: 0
  • Boarding Craft: 0
  • Security detail: 1
  • System loadouts:
    • Elusive
    • Hard Burn (3")
    • Missile barrage
    • Point defense (2)
    • Titanium armor (2)
  • Primary weapon: Light MAC
    • Range: 10/20"
    • Weapon loadouts: MAC (1)
    • Firing arc: Forward
    • Dice: 3
  • Secondary Weapon: Missile batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 3.

  • This element features four Paris-class heavy frigates.

  • Cost: 40 points
  • Movement: 10"
  • Damage Track: 4 • 4 • 4
  • Build rating: 2
  • Hangars: 0
  • Boarding Craft: 0
  • Security detail: 2
  • System loadouts:
    • Hard Burn (3")
    • Missile barrage
    • Point defense (3)
    • Titanium armor (2)
  • Primary weapon: Light MAC
    • Range: 10/20"
    • Weapon loadouts: MAC (2)
    • Firing arc: Forward
    • Dice: 6
  • Secondary Weapon: Missile batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 4.

  • Halberd-Class Destroyer

    This element includes four Halberd-class destroyers.

    • Cost: 50 points
    • Movement: 10"
    • Damage Track: 4 • 4 • 4
    • Build rating: 2
    • Hangars: 0
    • Boarding Craft: 1
    • Security detail: 1
    • System loadouts:
      • Elusive
      • Hard Burn (3")
      • Missile barrage*
      • Point defense (3)
      • Titanium armor (3)
    • Primary weapon: Light MACs
      • Range: 10/20"
      • Weapon Loadouts: MAC (2)
      • Firing arc: Forward
      • Dice: 8
    • Secondary weapon: Missile Batteries
      • Range: 12/24"
      • Weapon Loadouts: Missiles
      • Firing arc: Forward or Port+Starboard
      • Dice: 3.

    Marathon-Class Heavy Cruiser

    This element includes a single Marathon-class heavy cruiser.

    • Cost: 95 points
    • Movement: 8"
    • Damage Track: 6 • 6 • 3
    • Build rating: 2
    • Hangars: 2
    • Boarding Craft: 2
    • Security detail: 3
    • System loadouts:
      • Hard Burn (2")
      • Missile barrage
      • Point defense (4)
      • Titanium armor (3)
    • Primary weapon: Heavy MAC
      • Range: 16/32"
      • Weapon loadouts: MAC (2)
      • Firing arc: Forward
      • Dice: 8
    • Secondary Weapon: Missile batteries
      • Range: 12/24"
      • Weapon loadouts: Missiles
      • Firing arc: Forward or Port+Starboard
      • Dice: 7

    This element includes a Marathon-class heavy cruiser and one Paris-class heavy frigate.

  • Cost: 110 points
  • Movement: 8"
  • Damage Track: 7 • 6 • 3
  • Build rating: 3
  • Hangars: 2
  • Boarding Craft: 2
  • Security detail: 4
  • System loadouts:
    • Hard Burn (2")
    • Missile barrage
    • Point defense (4)
    • Titanium armor (4)
  • Primary weapon: Heavy MAC
    • Range: 16/32"
    • Weapon loadouts: MAC (2)
    • Firing arc: Forward
    • Dice: 10
  • Secondary Weapon: Missile batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 8

  • This element includes a Marathon-class heavy cruiser and two Paris-class heavy frigates.

  • Cost: 120 points
  • Movement: 8"
  • Damage Track: 8 • 7 • 4
  • Build rating: 4
  • Hangars: 2
  • Boarding Craft: 2
  • Security detail: 4
  • System loadouts:
    • Hard Burn (2")
    • Missile barrage
    • Point defense (5)
    • Titanium armor (5)
  • Primary weapon: Heavy MAC
    • Range: 16/32"
    • Weapon loadouts: MAC (3)
    • Firing arc: Forward
    • Dice: 12
  • Secondary Weapon: Missile batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 10

  • This element features two Marathon-class heavy cruisers.

  • Cost: 220 points
  • Movement: 8"
  • Damage Track: 10 • 10 • 5
  • Build rating: 6
  • Hangars: 4
  • Boarding Craft: 4
  • Security detail: 6
  • System loadouts:
    • Hard Burn (2")
    • Missile barrage
    • Point defense (8)
    • Titanium armor (6)
  • Primary weapon: Heavy MAC
    • Range: 16/32"
    • Weapon loadouts: MAC (4)
    • Firing arc: Forward
    • Dice: 18
  • Secondary Weapon: Missile batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 14

  • Valiant-Class Super-Heavy Cruiser

    This element includes a single Valiant-class super-heavy cruiser.

    • Cost: 115 points
    • Movement: 7"
    • Damage Track: 7 • 6 • 3
    • Build rating: 3
    • Hangars: 2
    • Boarding Craft: 2
    • Security detail: 4
    • System loadouts:
      • Hard Burn (2")
      • Missile barrage
      • Point defense (4)
      • Titanium armor (4)
    • Primary weapon: Heavy MACs
      • Range: 16/32"
      • Weapon loadouts: MAC (2)
      • Firing arc: Forward
      • Dice: 10
    • Secondary Weapon: Missile batteries
      • Range: 12/24"
      • Weapon loadouts: Missiles
      • Firing arc: Forward or Port+Starboard
      • Dice: 8

    This element includes a Valiant-class super-heavy cruiser and one Paris-class heavy frigate.

  • Cost: 135 points
  • Movement: 7"
  • Damage Track: 8 • 6 • 3
  • Build rating: 4
  • Hangars: 3
  • Boarding Craft: 3
  • Security detail: 5
  • System loadouts:
    • Hard Burn (2")
    • Missile barrage
    • Point defense (5)
    • Titanium armor (4)
  • Primary weapon: Heavy MACs
    • Range: 16/32"
    • Weapon loadouts: MAC (2)
    • Firing arc: Forward
    • Dice: 12
  • Secondary Weapon: Missile batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 10

  • This element includes a Valiant-class super-heavy cruiser and one Halberd-class destroyer.

  • Cost: 135 points
  • Movement: 7"
  • Damage Track: 8 • 6 • 3
  • Build rating: 4
  • Hangars: 2
  • Boarding Craft: 3
  • Security detail: 5
  • System loadouts:
    • Hard Burn (2")
    • Missile barrage
    • Point defense (4)
    • Titanium armor (5)
  • Primary weapon: Heavy MACs
    • Range: 16/32"
    • Weapon loadouts: MAC (3)
    • Firing arc: Forward
    • Dice: 13
  • Secondary Weapon: Missile batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 9

  • This element includes a Valiant-class super-heavy cruiser and two Halberd-class destroyers.

  • Cost: 160 points
  • Movement: 7"
  • Damage Track: 8 • 6 • 4
  • Build rating: 4
  • Hangars: 2
  • Boarding Craft: 3
  • Security detail: 6
  • System loadouts:
    • Hard Burn (2")
    • Missile barrage
    • Point defense (4)
    • Titanium armor (6)
  • Primary weapon: Heavy MACs
    • Range: 16/32"
    • Weapon loadouts: MAC (3)
    • Firing arc: Forward
    • Dice: 15
  • Secondary Weapon: Missile batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 10

  • Orion-Class Assault Carrier

    This element features a single Orion-class assault carrier.

    • Cost: 120 points
    • Movement: 6"
    • Damage Track: 7 • 6 • 4
    • Build rating: 3
    • Hangars: 3
    • Boarding Craft: 4
    • Security detail: 3
    • System loadouts:
      • Carrier Action (1)
      • Hard Burn (3")
      • Missile barrage
      • Point defense (4)
      • Titanium armor (4)
    • Primary weapon: Heavy MAC
      • Range: 16/32"
      • Weapon loadouts: MAC (2)
      • Firing arc: Forward
      • Dice: 6
    • Secondary Weapon: Missile batteries
      • Range: 12/24"
      • Weapon loadouts: Missiles
      • Firing arc: Forward or Port+Starboard
      • Dice: 8

    This element includes an Orion-class assault carrier and one Paris-class heavy frigate.

  • Cost: 135 points
  • Movement: 6"
  • Damage Track: 8 • 6 • 4
  • Build rating: 4
  • Hangars: 3
  • Boarding Craft: 4
  • Security detail: 4
  • System loadouts:
    • Carrier Action (1)
    • Hard Burn (3")
    • Missile barrage
    • Point defense (5)
    • Titanium armor (4)
  • Primary weapon: Heavy MAC
    • Range: 16/32"
    • Weapon loadouts: MAC (2)
    • Firing arc: Forward
    • Dice: 7
  • Secondary Weapon: Missile batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 9

  • This element includes an Orion-class assault carriers and two Paris-class heavy frigates.

  • Cost: 150 points
  • Movement: 6"
  • Damage Track: 8 • 6 • 5
  • Build rating: 4
  • Hangars: 3
  • Boarding Craft: 4
  • Security detail: 5
  • System loadouts:
    • Carrier Action (1)
    • Hard Burn (3")
    • Missile barrage
    • Point defense (5)
    • Titanium armor (5)
  • Primary weapon: Heavy MAC
    • Range: 16/32"
    • Weapon loadouts: MAC (2)
    • Firing arc: Forward
    • Dice: 8
  • Secondary Weapon: Missile batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 10

  • This element includes an Orion-class assault carriers and three Paris-class heavy frigates.

  • Cost: 165 points
  • Movement: 6"
  • Damage Track: 8 • 7 • 5
  • Build rating: 5
  • Hangars: 3
  • Boarding Craft: 4
  • Security detail: 6
  • System loadouts:
    • Carrier Action (1)
    • Hard Burn (3")
    • Missile barrage
    • Point defense (6)
    • Titanium armor (6)
  • Primary weapon: Heavy MAC
    • Range: 16/32"
    • Weapon loadouts: MAC (2)
    • Firing arc: Forward
    • Dice: 9
  • Secondary Weapon: Missile batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 11

  • This element includes an Orion-class assault carriers and one Halberd-class destroyer.

  • Cost: 145 points
  • Movement: 6"
  • Damage Track: 8 • 6 • 4
  • Build rating: 4
  • Hangars: 3
  • Boarding Craft: 5
  • Security detail: 4
  • System loadouts:
    • Carrier Action (1)
    • Hard Burn (3")
    • Missile barrage
    • Point defense (4)
    • Titanium armor (5)
  • Primary weapon: Heavy MAC
    • Range: 16/32"
    • Weapon loadouts: MAC (2)
    • Firing arc: Forward
    • Dice: 10
  • Secondary Weapon: Missile batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 9

  • This element includes an Orion-class assault carrier and two Halberd-class destroyers.

  • Cost: 160 points
  • Movement: 6"
  • Damage Track: 8 • 6 • 5
  • Build rating: 4
  • Hangars: 3
  • Boarding Craft: 5
  • Security detail: 5
  • System loadouts:
    • Carrier Action (1)
    • Hard Burn (3")
    • Missile barrage
    • Point defense (4)
    • Titanium armor (5)
  • Primary weapon: Heavy MAC
    • Range: 16/32"
    • Weapon loadouts: MAC (2)
    • Firing arc: Forward
    • Dice: 12
  • Secondary Weapon: Missile batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 10

  • Phoenix-Class Support Vessel

    This element includes a single Phoenix-class colonial support vessel.

    • Cost: 200 points
    • Movement: 6"
    • Damage Track: 10 • 9 • 5
    • Build Rating: 4
    • Hangars: 3
    • Boarding Craft: 6
    • Security Detail: 5
    • System loadouts:
      • Hard Burn (2")
      • Missile Barrage
      • Point Defence (4)
      • Titanium Armour (5)
    • Primary Weapon: Light MAC
      • Range: 10/20"
      • Weapon loadouts: MAC (2)
      • Firing Arc: Forward
      • Dice: 12
    • Additional Primary Weapon: Light MAC
      • Range: 10/20"
      • Weapon loadouts: MAC (1)
      • Firing Arc: Port/Starboard
      • Dice: 8
    • Secondary Weapon: Missile Batteries
      • Range: 12/24"
      • Weapon loadouts: Missiles
      • Firing Arc: Forward or Port+Starboard
      • Dice: 10

    This element includes a Phoenix-class colonial support vessel and one Marathon-class heavy cruiser.

  • Cost: 260 points
  • Movement: 6"
  • Damage Track: 12 • 11 • 6
  • Build Rating: 6
  • Hangars: 5
  • Boarding Craft: 7
  • Security Detail: 7
  • System loadouts:
    • Hard Burn (2")
    • Missile Barrage
    • Point Defence (6)
    • Titanium Armour (7)
  • Primary Weapon: Heavy MAC
    • Range: 15/30"
    • Weapon loadouts: MAC (4)
    • Firing Arc: Forward
    • Dice: 16
  • Additional Primary Weapon: Light MAC
    • Range: 10/20"
    • Weapon loadouts: MAC (1)
    • Firing Arc: Port/Starboard
    • Dice: 8
  • Secondary Weapon: Missile Batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing Arc: Forward or Port+Starboard
    • Dice: 14

  • Epoch-Class Heavy Carrier

    This element includes a single Epoch-class heavy carrier.

    • Cost: 175 points
    • Movement: 6"
    • Damage Track: 9 • 8 • 5
    • Build rating: 4
    • Hangars: 6
    • Boarding Craft: 3
    • Security detail: 4
    • System loadouts:
      • Carrier action (3)
      • Hard Burn (1")
      • Missile barrage
      • Point defense (5)
      • Titanium armor (4)
    • Primary weapon: Light MAC
      • Range: 10/20"
      • Weapon loadouts: MAC (1)
      • Firing arc: Forward
      • Dice: 10
    • Secondary Weapon: Missile batteries
      • Range: 12/24"
      • Weapon loadouts: Missiles
      • Firing arc: Forward or Port+Starboard
      • Dice: 12

    This element includes an Epoch-class heavy carrier and one Paris-class heavy frigate.

  • Cost: 190 points
  • Movement: 6"
  • Damage Track: 10 • 8 • 5
  • Build rating: 5
  • Hangars: 6
  • Boarding Craft: 3
  • Security detail: 5
  • System loadouts:
    • Carrier action (3)
    • Hard Burn (1")
    • Missile barrage
    • Point defense (6)
    • Titanium armor (5)
  • Primary weapon: Light MAC
    • Range: 10/20"
    • Weapon loadouts: MAC (1)
    • Firing arc: Forward
    • Dice: 12
  • Secondary Weapon: Missile batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 15

  • This element includes an Epoch-class heavy carrier and two Halberd-class destroyers.

  • Cost: 220 points
  • Movement: 6"
  • Damage Track: 10 • 8 • 6
  • Build rating: 5
  • Hangars: 6
  • Boarding Craft: 3
  • Security detail: 5
  • System loadouts:
    • Carrier action (3)
    • Hard Burn (1")
    • Missile barrage
    • Point defense (5)
    • Titanium armor (6)
  • Primary weapon: Light MACs
    • Range: 10/20"
    • Weapon loadouts: MAC (2)
    • Firing arc: Forward
    • Dice: 15
  • Secondary Weapon: Missile batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 15

  • Punic-Class Supercarrier

    *Cost: 675 Points

    • Movement: 6"

    *Damage Track: 10 • 8 • 5

  • Build rating: 5
  • Hangars: 2
  • Boarding Craft: 3
  • Security Detail: 6
  • System Loadouts:
    • Hardburn (1")
    • Labyrinthine
    • point Defense (7)
    • Titanium Armor (8)
  • Primary Weapon: Super MAC
    • Range: 20/40"
    • Weapon Loadouts: MAC (3)
    • Firing arc: Forward
    • Dice: 10
  • Additional Primary Weapon: Super MAC
    • Range: 20/40"
    • Weapon Loadouts: MAC (3)
    • Firing arc: Forward
    • Dice: 10
  • Secondary Weapon: Missile Batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 10

  • *Damage Track: 11 • 9 • 6

  • Build rating: 6
  • Hangars: 10
  • Boarding Craft: 5
  • Security Detail: 8
  • System Loadouts:
    • Carrier Action (3)
    • Hardburn (1")
    • Labyrinthine
    • Point Defense (8)
    • Titanium Armor (7)
  • Primary Weapon: MiniMAC Batteries
    • Range: 10/20"
    • Weapon Loadouts: MAC (1)
    • Firing arc: Port & Starboard
    • Dice: 12
  • Secondary Weapon: Missile Batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Port+Starboard
    • Dice: 15

  • *Damage Track: 10 • 8 • 5

  • Build rating: 5
  • Hangars: 2
  • Boarding Craft: 3
  • Security Detail: 6
  • System Loadouts:
    • Hardburn (1")
    • Labyrinthine
    • Point Defense (7)
    • Titanium Armor (8)
  • Primary Weapon: -
  • Secondary Weapon: Missile Batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Aft or Port+Starboard
    • Dice: 10

  • *Frigate Resupply:

    During the Repair Step of any End Phase, a Punic-class Supercarrier may allow a SINGLE Paris Formation Base within 10" to remove a SINGLE Damage Marker from its base. Where applicable, this action CAN be used to restore Titanium Armour to the formation base.
    • Automated Repair Systems:
    Each time a Vulnerable Marker is applied to a Section of this Massive Element, roll a Halo Dice. On a result of a 1 or a 2, the Vulnerable Marker is instantly removed.
    • Limited Resources:
    All Punic-class Supercarriers exist as individual Battle Groups and are not required to follow the standard rules for Battle group creation. Whilst they are not specialist Battle Groups, they are restricted by the size of Fleet they are attached to. A single Punic-class Supercarrier can be included in a fleet for every FULL 1250 Points being played.

    Orbital MAC Platform

    This element includes a single ODP.

    • Cost: 160 points
    • Movement: 0"
    • Damage Track: 7 • 6 • 3
    • Build rating: 3
    • Hangars: 4
    • Boarding Craft: 2
    • Security detail: 6
    • System loadouts:
      • Emplacement
      • Point defense (5)
      • Titanium armor (5)
    • Primary weapon: Super MAC
      • Range: 20/40"
      • Weapon loadouts: MAC (3)
      • Firing arc: Forward
      • Dice: 10

    *Fighter Cover: Only Interceptors can be selected by MAC platforms. Bombers are not available.

  • Vital Defensive Asset: A maximum of two MAC platforms per full 1,000 points are permitted.

  • Spacefighter

    *Flight slots: 0

    • Movement: 12"
    • Damage track: 4
    • Security detail: 2
    • Systems loadout: Heroic save (Trooper)

    *Flight slots: 1

  • Movement: 16"
  • Damage track: 2
  • Systems loadout: None
  • Weapons: vs. wing targets
    • Range: Contact
    • Dice: 1
  • Weapons: vs. element targets
    • Range: Contact
    • Dice: 2

  • *Flight slots: 1 (2)

  • Movement: 16" (16")
  • Damage track: 2 (3)
  • Systems loadout: None
  • Weapons: vs. wing targets
    • Range: Contact
    • Dice: 2 (3)

  • Autumn-Class Heavy Cruiser

    This element includes a single Autumn-class heavy cruiser.

    • Cost: 100 points
    • Movement: 6"
    • Damage Track: 6 • 6 • 3
    • Build Rating: 2
    • Hangars: 2
    • Boarding Craft: 2
    • Security Detail: 3
    • System loadouts:
      • Defence Arrays (2)
      • Hard Burn (3")
      • Missile Barrage
      • Point Defence (2)
      • Titanium Armor (2)
    • Primary Weapon: Heavy MAC
      • Range: 16/32"
      • Weapon loadouts: MAC (2)
      • Firing arc: Forward
      • Dice: 7
    • Secondary Weapon: Missile Batteries
      • Range: 12/24"
      • Weapon loadouts: Missiles
      • Firing arc: Forward or Port+Starboard
      • Dice: 5

    This element includes an Autumn-class heavy cruiser and one Halberd-class destroyer.

  • Cost: 115 points
  • Movement: 6"
  • Damage Track: 7 • 6 • 3
  • Build Rating: 3
  • Hangars: 2
  • Boarding Craft: 2
  • Security Detail: 4
  • System loadouts:
    • Defence Arrays (2)
    • Hard Burn (2")
    • Missile Barrage
    • Point Defence (2)
    • Titanium Armor (3)
  • Primary Weapon: Heavy MAC
    • Range: 16/32"
    • Weapon loadouts: MAC (3)
    • Firing arc: Forward
    • Dice: 9
  • Secondary Weapon: Missile Batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 6

  • Covenant Data

    Commanders

    Supreme Commander Rho 'Barutamee is available as a Fleet Commander in Halo: Fleet Battles for 100 points. He is able to use four Zealots every full 1,000 points at the cost of 30 points each.

    Standard Orders

    • Focused Attack
      • Cost: 1 Order Attack die
      • Description: An element may re-roll up to two Halo attack dice. These dice may only be re-rolled once. This order is issued after any initial dice are rolled during either the attack segment or the boarding resolution phase.
    • Power To The Defenses
      • Cost: 1 Order Defense die
      • Description: An element may re-roll a single initial defense array die rolled by an element. This die may only be re-rolled once. This order may be issued after any initial defense dice pool roll.
    • Form Up!
      • Cost: 1 Order Command die
      • Description: The Fleet Commander may order the re-building of a battle group up to a maximum build rating of 6. This order must be issued during the execute orders step of the order dice phase.

    Special Orders

    • Fix Those Defense!
      • Cost: 3 Order Defense dice
      • Description: Remove all vulnerable markers from a capital element in the fleet. Issue this order during the orders step of the selected element's activation.
    • Enhanced Targeting
      • Cost: 3 Order Attack Dice
      • Description: Increase the firepower rating of a firing solution by +2. This order must be issued prior to rolling the initial attack dice pool, either when rolling for firing solutions or when rolling as part of a defensive dice pool roll against enemy boarders.

    Unique Ability

    • Rho 'Barutamee is a skilled military leader and an excellent tactician. He can therefore choose to re-roll the initiative dice each turn, but the second result must be accepted.

    Imperial Admiral Xytan 'Jar Wattinree is available as a Fleet Commander in Halo: Fleet Battles for 120 points. He is able to use four Zealots every full 1,000 points at the cost of 25 points each.

    Standard Orders

    • Focused Attack
      • Cost: 1 Order Attack die
      • Description: An element may re-roll up to two Halo attack dice. These dice may only be re-rolled once. This order is issued after any initial dice are rolled during either the attack segment or the boarding resolution phase.
    • Power To The Defenses
      • Cost: 1 Order Defense die
      • Description: An element may re-roll a single initial defense array die rolled by an element. This die may only be re-rolled once. This order may be issued after any initial defense dice pool roll.
    • Form Up!
      • Cost: 1 Order Command die
      • Description: The Fleet Commander may order the re-building of a battle group up to a maximum build rating of 6. This order must be issued during the execute orders step of the order dice phase.

    Special Orders

    • Perfect Time To Strike
      • Cost: 3 Order Defense dice
      • Description: The Covenant Fleet automatically gain the initiative this turn. This order may be issued during the execute orders step of the orders dice phase.
    • Superiority
      • Cost: 3 Order Attack Dice
      • Description: Increase the security detail rating of all zealots in a fleet by +2 for the remainder of the turn. This order must be issued during the execute orders step of the boarding resolution phase.

    Unique Ability

    • A gifted military opportunist, Xytan 'Jar Wattinree is capable of taking advantage of the slightest flaw in an opponent's plan. During the execute orders step of the orders phase he can force the opponent to re-roll a single order dice each turn, but the second result must be accepted.

    The Minister of Etiology is available as a Heroic Character in Halo: Fleet Battles for 80 points. He is able to use two Zealots every full 1,000 points at the cost of 10 points each. As a Heroic Character he must be assigned to a specific formation base within the fleet at the start of the battle.

    Special Orders

    • Prepare My Transport
      • Cost: 2 Order Defense dice
      • Description: The Minister of Etiology is never without an escape plan. Should the element containing the Minister be destroyed, roll a Halo dice - on the roll of any result other than a fail, the Minister may be placed on a nearby friendly vessel within 12". Should Minister roll a fail when trying to escape, or have no friendly formation base within 12" however, the Minister is removed from the game and the enemy fleet gains and additional +4 victory points.
    • Protect The Minister!
      • Cost: 2 Order Attack dice
      • Description: The Minister may force an enemy firing solution targeting his own formation base to re-target a different member of his battle group - even if a loadout would require the formation to be the nominated (missile barrage, for example). This order may be issued after the formation containing the Minister is declared the target of a firing solution.

    Unique Ability

    • Whilst utterly self-possessed and concerned only with politics, the Minster claims a high rank within the Covenant hierarchy and can bend even Fleet Commanders to his will. After any initial order dice have been rolled during the order dice phase, the Minister may change a single friendly Covenant order dice to be any result.

    ADP-class Escort

    This element includes three ADP-class escorts.

    • Cost: 20 points
    • Movement: 10"
    • Damage Track: 3 • 3 • 3
    • Build rating: 1
    • Hangers: 0
    • Boarding Craft: 0
    • Security detail: 2
    • System loadouts:
      • Elusive
      • Cloaking System
      • Defense array (2)
      • Glide (5")
      • Point defense (2)
    • Primary Weapon: Plasma Torpedoes
      • Range: 12/24"
      • Weapon loadouts: Missiles/Plasma
      • Firing arc: Forward/Port/Starboard
      • Dice: 6

    *All ADP Escort Formations in a Battle Group can add their Point Defense to that of any Capital Formation in the same Battle Group, but only when the Capital Formation is attacked by weapons with the Missiles Loadout.

    DSC-class Support Ship

    This element includes a single DSC-class support ship.

    • Cost: 95 points
    • Movement: 7"
    • Damage Track: 7 • 6 • 4
    • Build rating: 2
    • Hangers: 3
    • Boarding Craft: 4
    • Security detail: 4
    • System loadouts:
      • Defense array (3)
      • Glide (4")
      • Labyrinthine
      • Point defense (4)
    • Primary Weapon: Plasma Cannon Arrays
      • Range: 10/20"
      • Weapon loadouts: Plasma
      • Firing arc: Forward/Port/Starboard
      • Dice: 6
    • Secondary Weapon: Plasma Torpedoes
      • Range: 12/24"
      • Weapon loadouts: Missiles/Plasma
      • Firing arc: Forward
      • Dice: 8

    This element includes a DSC-class support ship and one SDV-class heavy corvette.

  • Cost: 115 points
  • Movement: 7"
  • Damage Track: 7 • 6 • 5
  • Build rating: 3
  • Hangers: 4
  • Boarding Craft: 4
  • Security detail: 5
  • System loadouts:
    • Defense array (4)
    • Glide (4")
    • Labyrinthine
    • Point defense (5)
  • Primary Weapon: Plamsa Cannon Arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 8
  • Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward
    • Dice: 8

  • This element includes a DSC-class support ship and two SDV-class heavy corvettes.

  • Cost: 135 points
  • Movement: 7"
  • Damage Track: 7 • 6 • 6
  • Build rating: 4
  • Hangers: 5
  • Boarding Craft: 4
  • Security detail: 5
  • System loadouts:
    • Defense array (5)
    • Glide (4")
    • Labyrinthine
    • Point defense (6)
  • Primary Weapon: Plamsa Cannon Arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 9
  • Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward
    • Dice: 10

  • This element includes a DSC-class support ship and one ADP-class escort.

  • Cost: 115 points
  • Movement: 7"
  • Damage Track: 7 • 6 • 5
  • Build rating: 3
  • Hangers: 3
  • Boarding Craft: 4
  • Security detail: 5
  • System loadouts:
    • Defense array (4)
    • Glide (4")
    • Labyrinthine
    • Point defense (6)
  • Primary Weapon: Plasma Cannon Arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 7
  • Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward
    • Dice: 12

  • This element includes a DSC-class support ship and two ADP-class escorts.

  • Cost: 135 points
  • Movement: 7"
  • Damage Track: 7 • 6 • 6
  • Build rating: 3
  • Hangers: 3
  • Boarding Craft: 4
  • Security detail: 5
  • System loadouts:
    • Cloaking system
    • Defense array (4)
    • Glide (4")
    • Labyrinthine
    • Point defense (6)
  • Primary Weapon: Plamsa Cannon Arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 7
  • Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward
    • Dice: 14

  • SDV-class Heavy Corvette

    This element features two SDV-class heavy corvettes.

    • Cost: 40 points
    • Movement: 9"
    • Damage Track: 4 • 4 • 3
    • Build rating: 1
    • Hangars: 1
    • Boarding Craft: 0
    • Security detail: 2
    • System loadouts:
      • Active camouflage
      • Defense array (2)
      • Elusive
      • Glide (5")
      • Point defense (3)
    • Primary weapon: Plasma cannon arrays
      • Range: 10/20"
      • Weapon loadouts: Plasma
      • Firing arc: Forward/Port/Starboard
      • Dice: 3
    • Secondary weapon: Plasma torpedos
      • Range: 10/24"
      • Weapon loadouts: Missiles/Plasma
      • Firing arc: Forward
      • Dice: 4

    This element features two SDV-class heavy corvettes.

  • Cost: 40 points
  • Movement: 9"
  • Damage Track: 4 • 3 • 3
  • Build rating: 1
  • Hangars: 1
  • Boarding Craft: 0
  • Security detail: 2
  • System loadouts:
    • Active camouflage
    • Defense array (2)
    • Elusive
    • Glide (5")
    • Point defense (3)
  • Primary weapon: Plasma cannon arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 4
  • Secondary weapon: Plasma torpedos
    • Range: 10/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward
    • Dice: 3

  • This element features three SDV-class heavy corvettes.

  • Cost: 60 points
  • Movement: 9"
  • Damage Track: 5 • 4 • 4
  • Build rating: 2
  • Hangars: 2
  • Boarding Craft: 0
  • Security detail: 3
  • System loadouts:
    • Active camouflage
    • Defense array (4)
    • Elusive
    • Glide (5")
    • Point defense (4)
  • Primary weapon: Plasma cannon arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 6
  • Secondary weapon: Plasma torpedos
    • Range: 10/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward
    • Dice: 6

  • CPV-class Heavy Destroyer

    This element includes a single CPV-class heavy destroyer.

    • Cost: 110 points
    • Movement: 8"
    • Damage Track: 8 • 6 • 4
    • Build rating: 3
    • Hangers: 2
    • Boarding Craft: 3
    • Security detail*: 4
    • System loadouts:
      • Defense array (3)
      • Glide (4")
      • Point defense (4)
    • Primary weapon: Plasma Beam
      • Range: 12/-"
      • Weapon loadouts: Beam/Plasma
      • Firing arc: Forward/Port/Starboard
      • Dice: 9/9/9
    • Secondary Weapon: Plasma Torpedoes
      • Range: 12/24"
      • Weapon loadouts: Missiles/Plasma
      • Firing arc: Forward/Port/Starboard
      • Dice: 10

    This element includes a CPV-class heavy destroyer and one SDV-class heavy corvette.

  • Cost: 130 points
  • Movement: 8"
  • Damage Track: 8 • 7 • 4
  • Build rating: 4
  • Hangers: 3
  • Boarding Craft: 4
  • Security detail*: 4
  • System loadouts:
    • Defense array (4)
    • Glide (4")
    • Point defense (4)
  • Primary weapon: Plasma Beam
    • Range: 12/-"
    • Weapon loadouts: Beam/Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 9/9/9
  • Secondary Weapon: Plasma Cannon Arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 5
  • Additional Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 12

  • This element includes a CPV-class heavy destroyer and one ADP-class escort.

  • Cost: 130 points
  • Movement: 8"
  • Damage Track: 8 • 6 • 5
  • Build rating: 4
  • Hangers: 2
  • Boarding Craft: 3
  • Security detail*: 5
  • System loadouts:
    • Defense array (4)
    • Glide (4")
    • Point defense (6)
  • Primary weapon: Plasma Beam
    • Range: 12/-"
    • Weapon loadouts: Beam/Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 9/9/9
  • Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 14

  • This element includes a CPV-class heavy destroyer and two ADP-class escort.

  • Cost: 150 points
  • Movement: 8"
  • Damage Track: 8 • 6 • 6
  • Build rating: 4
  • Hangers: 2
  • Boarding Craft: 3
  • Security detail*: 5
  • System loadouts:
    • Cloaking system
    • Defense array (4)
    • Glide (4")
    • Point defense (6)
  • Primary weapon: Plasma Beam
    • Range: 12/-"
    • Weapon loadouts: Beam/Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 9/9/9
  • Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 16

  • *Security Details on this Element are considered to have the Assault Specialist (1) Loadout.

    CCS-class Battlecruiser

    This element includes a single CCS-class battlecruiser.

    • Cost: 150 points
    • Movement: 8"
    • Damage Track: 8 • 7 • 3
    • Build rating: 3
    • Hangers: 2
    • Boarding Craft: 2
    • Security detail: 4
    • System loadouts:
      • Carrier action (1)
      • Defense array (4)
      • Glide (4")
      • Point defense (3)
    • Primary weapon: Plasma lance
      • Range: 18/32"
      • Weapon loadouts: Plasma
      • Firing arc: Forward/Port/Starboard
      • Dice: 12
    • Secondary Weapon: Plasma cannon arrays
      • Range: 10/20"
      • Weapon loadouts: Plasma
      • Firing arc: Forward/Port/Starboard
      • Dice: 9

    This element includes a CCS-class battlecruiser and one SDV-class heavy corvette.

  • Cost: 170 points
  • Movement: 7"
  • Damage Track: 8 • 7 • 4
  • Build rating: 4
  • Hangers: 3
  • Boarding Craft: 2
  • Security detail: 5
  • System loadouts:
    • Carrier action (1)
    • Defense array (5)
    • Glide (4")
    • Point defense (4)
  • Primary weapon: Plasma lance
    • Range: 18/32"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 12
  • Secondary Weapon: Plasma cannon arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 10
  • Additional secondary weapon: Plasma torpedos
    • Range: 10/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward
    • Dice: 5

  • This element includes a CCS-class battlecruiser and two SDV-class heavy corvettes.

  • Cost: 200 points
  • Movement: 7"
  • Damage: 8 • 7 • 5
  • Build Rating: 5
  • Hangars: 5
  • Boarding Craft: 4
  • Security Detail: 6
  • System loadouts:
    • Carrier action (1)
    • Defense array (6)
    • Glide (4")
    • Point defense (6)
  • Primary weapon: Plasma lance
    • Range: 18/32"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 12
  • Secondary Weapon: Plasma cannon arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 12
  • Additional secondary weapon: plasma torpedos
    • Range: 10/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward
    • Dice: 6

  • This element includes a CCS-class battlecruiser and one ADP-class escort.

  • Cost: 170 points
  • Movement: 8"
  • Damage: 8 • 7 • 4
  • Build Rating: 4
  • Hangars: 2
  • Boarding Craft: 2
  • Security Detail: 5
  • System loadouts:
    • Carrier action (1)
    • Defense array (5)
    • Glide (4")
    • Point defense (5)
  • Primary weapon: Plasma lance
    • Range: 18/32"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 12
  • Secondary Weapon: Plasma cannon arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 9
  • Additional secondary weapon: plasma torpedos
    • Range: 10/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward
    • Dice: 5

  • This element includes a CCS-class battlecruiser and two ADP-class escorts.

  • Cost: 190 points
  • Movement: 8"
  • Damage: 8 • 7 • 5
  • Build Rating: 4
  • Hangars: 2
  • Boarding Craft: 2
  • Security Detail: 5
  • System loadouts:
    • Cloaking system
    • Carrier action (1)
    • Defense array (5)
    • Glide (4")
    • Point defense (5)
  • Primary weapon: Plasma lance
    • Range: 18/32"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 12
  • Secondary Weapon: Plasma cannon arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 9
  • Additional secondary weapon: plasma torpedos
    • Range: 10/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward
    • Dice: 7

  • This element includes two CCS-class battlecruisers.

  • Cost: 260 points
  • Movement: 7"
  • Damage: 11 • 11 • 4
  • Build Rating: 8
  • Hangars: 4
  • Boarding Craft: 4
  • Security Detail: 8
  • System loadouts:
    • Carrier action (2)
    • Defense array (7)
    • Glide (4")
    • Point defense (6)
  • Primary weapon: Plasma lance
    • Range: 18/32"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 18
  • Secondary Weapon: Plasma cannon arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 15

  • RCS-class Battlecruiser

    This element includes a single RCS-class battlecruiser.

    • Cost: 120 points
    • Movement: 7"
    • Damage Track: 9 • 8 • 4
    • Build rating: 2
    • Hangers: 2
    • Boarding Craft: 3
    • Security detail: 5
    • System loadouts:
      • Defense array (2)
      • Glide (3")
      • Point defense (4)
    • Primary weapon: Plasma lance
      • Range: 18/32"
      • Weapon loadouts: Plasma
      • Firing arc: Forward/Port/Starboard
      • Dice: 10
    • Secondary Weapon: Plasma cannon arrays
      • Range: 10/20"
      • Weapon loadouts: Plasma
      • Firing arc: Forward/Port/Starboard
      • Dice: 8

    This element includes an RCS-class battlecruiser and one SDV-class heavy corvette.

  • Cost: 140 points
  • Movement: 7"
  • Damage Track: 9 • 8 • 5
  • Build rating: 3
  • Hangers: 3
  • Boarding Craft: 3
  • Security detail: 6
  • System loadouts:
    • Defense array (3)
    • Glide (3")
    • Point defense (5)
  • Primary weapon: Plasma lance
    • Range: 18/32"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 10
  • Secondary Weapon: Plasma cannon arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 9
  • Additional secondary weapon: Plasma torpedos
    • Range: 10/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward
    • Dice: 5

  • This element includes an RCS-class battlecruiser and two SDV-class heavy corvettes.

  • Cost: 160 points
  • Movement: 7"
  • Damage: 9 • 8 • 6
  • Build Rating: 4
  • Hangars: 4
  • Boarding Craft: 3
  • Security Detail: 6
  • System loadouts:
    • Defense array (4)
    • Glide (3")
    • Point defense (6)
  • Primary weapon: Plasma lance
    • Range: 18/32"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 10
  • Secondary Weapon: Plasma cannon arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 10
  • Additional secondary weapon: plasma torpedos
    • Range: 10/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward
    • Dice: 7

  • This element includes an RCS-class battlecruiser and one ADP-class escort.

  • Cost: 140 points
  • Movement: 7"
  • Damage: 9 • 8 • 5
  • Build Rating: 3
  • Hangars: 2
  • Boarding Craft: 3
  • Security Detail: 6
  • System loadouts:
    • Defense array (3)
    • Glide (3")
    • Point defense (6)
  • Primary weapon: Plasma lance
    • Range: 18/32"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 10
  • Secondary Weapon: Plasma cannon arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 8
  • Additional secondary weapon: plasma torpedos
    • Range: 10/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward
    • Dice: 5

  • This element includes an RCS-class battlecruiser and two ADP-class escorts.

  • Cost: 160 points
  • Movement: 7"
  • Damage: 9 • 8 • 6
  • Build Rating: 3
  • Hangars: 2
  • Boarding Craft: 3
  • Security Detail: 6
  • System loadouts:
    • Cloaking system
    • Defense array (3)
    • Glide (3")
    • Point defense (6)
  • Primary weapon: Plasma lance
    • Range: 18/32"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 10
  • Secondary Weapon: Plasma cannon arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 8
  • Additional secondary weapon: plasma torpedos
    • Range: 10/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward
    • Dice: 7

  • This element includes two RCS-class battlecruisers.

  • Cost: 220 points
  • Movement: 7"
  • Damage: 12 • 9 • 7
  • Build Rating: 6
  • Hangars: 4
  • Boarding Craft: 5
  • Security Detail: 8
  • System loadouts:
    • Defense array (5)
    • Glide (3")
    • Point defense (7)
  • Primary weapon: Plasma lance
    • Range: 18/32"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 16
  • Secondary Weapon: Plasma cannon arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 15

  • ORS-class Heavy Cruiser

    *Cost: 200 points

    • Movement: 5"
    • Damage Track: 11 • 10 • 5
    • Build rating: 4
    • Hangars: 5
    • Boarding Craft: 3
    • Security detail: 4
    • System loadouts:
      • Cloaking system
      • Defense array (4)
      • Glide (3")
      • Point defense (5)
    • Primary weapon: Plasma lance
      • Range: 18/32"
      • Weapon loadouts: Plasma
      • Firing arc: Forward/Port/Starboard
      • Dice: 14
    • Alternative primary weapon: Plasma beam
      • Range: 12/-"
      • Weapon loadouts: Beam/Plasma
      • Firing arc: Forward/Port/Starboard
      • Dice: 9/9/9
    • Secondary Weapon: Plasma cannon arrays
      • Range: 10/20"
      • Weapon loadouts: Plasma
      • Firing arc: Forward/Port/Starboard
      • Dice: 10

    *Cost: 220 points

  • Movement: 5"
  • Damage Track: 11 • 10 • 6
  • Build rating: 5
  • Hangars: 6
  • Boarding Craft: 3
  • Security detail: 5
  • System loadouts:
    • Cloaking system
    • Defense array (5)
    • Glide (3")
    • Point defense (6)
  • Primary weapon: Plasma lance
    • Range: 18/32"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 14
  • Alternative primary weapon: Plasma beam
    • Range: 12/-"
    • Weapon loadouts: Beam/Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 9/9/9
  • Secondary Weapon: Plasma cannon arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 12
  • Additional secondary weapon: Plasma torpedos
    • Range: 10/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward
    • Dice: 5

  • CAS-class Assault Carrier

    *Cost: 825 Points

    • Movement: 5"

    *Damage Track: 10 • 8 • 7

  • Build rating: 5
  • Hangars: 3
  • Boarding Craft: 3
  • Security Detail: 6
  • System Loadouts:
    • Glide (3")
    • Labyrinthine
    • point Defense (7)
    • Defense Array (8)
  • Primary Weapon: Plasma Lance
    • Range: 20/40"
    • Weapon Loadouts: Plasma
    • Firing arc: Forward or Port+Starboard
    • Dice: 20
  • Alternative Primary Weapon: Plasma Beam
    • Range: 20/-"
    • Weapon Loadouts: Beam/Plasma
    • Firing arc: Forward or Port+Starboard
    • Dice: 15/15/15
  • Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward
    • Dice: 10

  • *Damage Track: 11 • 10 • 5

  • Build rating: 6
  • Hangars: 10
  • Boarding Craft: 5
  • Security Detail: 8
  • System Loadouts:
    • Carrier Action (3)
    • Glide (3")
    • Labyrinthine
    • point Defense (8)
    • Defense Array (9)
  • Primary Weapon: Plasma cannon Arrays
    • Range: 10/20"
    • Weapon Loadouts: Plasma
    • Firing arc: Port & Starboard
    • Dice: 15
  • Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon Loadouts: Missiles/Plasma
    • Firing arc: Port+Starboard
    • Dice: 16

  • *Damage Track: 10 • 8 • 7

  • Build rating: 5
  • Hangars: 2
  • Boarding Craft: 2
  • Security Detail: 6
  • System Loadouts:
    • Glide (3")
    • Labyrinthine
    • point Defense (7)
    • Defense Array (8)
  • Primary Weapon: Plasma Cannon Arrays
    • Range: 10/20"
    • Weapon Loadouts: Plasma
    • Firing arc: aft
    • Dice: 15
  • Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Aft
    • Dice: 16

  • *Cathedral of the Faithful:

  • Each Section on a CAS can replace ONE of its listed boarding Craft with a Zealot for NO POINTS! This bonus is in addition to the standard number of Zealots available to a Fleet.
  • Seraph Hosts:
    • All Seraph Interceptor Wings launched by a CAS increase their maximum size to 6 rather than the normal 5.
  • Limited Resources:
    • All CAS-class Assault carrier exist as individual Battle Groups and are not required to follow the standard rules for Battle group creation. Whilst they are not specialist Battle Groups, they are restricted by the size of Fleet they are attached to. A single CAS-class Assault Carrier can be included in a fleet for every FULL 1250 Points being played.

  • Fighters

    *Flight slots: 1

    • Movement: 16"
    • Damage track: 2
    • Systems loadout: None
    • Weapons: vs. wing targets
      • Range: Contact
      • Dice: 2

    *Flight slots: 1

  • Movement: 14"
  • Damage track: 2
  • Systems loadout: None
  • Weapons: vs. wing targets
    • Range: Contact
    • Dice: 1
  • Weapons: vs. element targets
    • Range: Contact
    • Dice: 2

  • *Flight slots: 0

  • Movement: 12"
  • Damage track: 4
  • Security detail: 2
  • Systems loadout: Heroic save (Trooper)

  • Blockade Runner

    This element includes a single Hekar Taa-pattern blockade runner.

    • Cost: 170 points
    • Movement: 9"
    • Damage Track: 7 • 6 • 4
    • Built Rating: 3
    • Hangars: 2
    • Boarding Craft: 3
    • Security Detail: 4
    • System loadouts:
      • Cloaking System
      • Defence Array (4)
      • Glide (4")
      • Point Defence (3)
    • Primary Weapon: Plasma Lance
      • Range: 18/32"
      • Weapon loadouts: Plasma
      • Firing Arc: Forward/Port/Starboard
      • Dice: 12
    • Alternative Primary Weapon: Plasma Beam
      • Range: 12"/-
      • Weapon loadouts: Plasma
      • Firing Arc: Forward/Port/Starboard
      • Dice: 7/7/7
    • Secondary Weapon: Plasma Cannon Arrays
      • Range: 10/20"
      • Weapon loadouts: Plasma
      • Firing Arc: Forward/Port/Starboard
      • Dice: 14
    • Additional Secondary Weapon: Plasma Torpedoes
      • Range: 12/24"
      • Weapon loadouts: Missiles/Plasma
      • Firing Arc: Forward/Port/Starboard/Aft
      • Dice: 6

    This element includes a Hekar Taa-pattern blockade runner and one ADP-class escort.

  • Cost: 210 points
  • Movement: 9"
  • Damage Track: 8 • 6 • 4
  • Built Rating: 4
  • Hangars: 2
  • Boarding Craft: 3
  • Security Detail: 5
  • System loadouts:
    • Cloaking System
    • Defence Array (4)
    • Glide (4")
    • Point Defence (4)
  • Primary Weapon: Plasma Lance
    • Range: 18/32"
    • Weapon loadouts: Plasma
    • Firing Arc: Forward/Port/Starboard
    • Dice: 12
  • Alternative Primary Weapon: Plasma Beam
    • Range: 12"/-
    • Weapon loadouts: Plasma
    • Firing Arc: Forward/Port/Starboard
    • Dice: 7/7/7
  • Secondary Weapon: Plasma Cannon Arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing Arc: Forward/Port/Starboard
    • Dice: 14
  • Additional Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing Arc: Forward/Port/Starboard/Aft
    • Dice: 9

  • Carrack Merchant Cruiser

    This element includes a single Carrack merchant cruiser.

    • Cost: 145 points
    • Movement: 4"
    • Damage Track: 11 • 10 • 6
    • Build Rating: 3
    • Hangars: 0
    • Boarding Craft: 3
    • Security Detail: 6
    • Systems loadouts:
      • Defence Array (1)
      • Hard Burn (4")
      • Point Defence (3)
    • Primary Weapon: Plasma Beam
      • Range: 16"/-
      • Weapon loudouts: Beam/Plasma
      • Firing Arc: Forward
      • Dice: 15/15/15
    • Secondary Weapon: Plasma Cannon Arrays
      • Range: 10/20"
      • Weapon loadouts: Plasma
      • Firing Arc: Port+Starboard
      • Dice: 11

    This element includes a Carrack merchant cruiser and one ADP-class escort.

  • Cost: 165 points
  • Movement: 4"
  • Damage Track: 11 • 11 • 6
  • Build Rating: 4
  • Hangars: 0
  • Boarding Craft: 3
  • Security Detail: 6
  • Systems loadouts:
    • Defence Array (2)
    • Hard Burn (4")
    • Point Defence (5)
  • Primary Weapon: Plasma Beam
    • Range: 16"/-
    • Weapon loudouts: Beam/Plasma
    • Firing Arc: Forward
    • Dice: 15/15/15
  • Secondary Weapon: Plasma Cannon Arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing Arc: Port+Starboard
    • Dice: 13
  • Additional Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing Arc: Forward
    • Dice: 5

  • UNSC Unit Info Concepts 2019

    |list1 =

    HWTGW UNSC Marine Unit demo image

    Rookie - Adds a Marine to the squad.
    • Effect: Health increase. Damage increase.
    • Requirements: 400 Power, Tech Level 1 and 25s.


    UNSC Unit List
    Icon Name Description Class
    Infantry
    Unit placehold image
    UNSC Command Team Deployed to the battlefield free of cost every 12 infantry units produced. Improves combat values of local units: UNSC Officer increases the morale of all local units. Communications Marine has high line of sight and detection abilities. Field Medic heals local infantry units. Command Unit

    1 UNSC Officer. 1 Communications Marine. 1 UNSC Field Medic. All with Assault Rifles.

    Supplies: —
    Power: —
    Population: —
    Tech Level: 0.
    Time: —
    Accessed: Command Center, Barracks.
    Menu Icons: —

    TGW Infantry Traffic Light YTGW Vehicle Traffic Light YTGW Aircraft Traffic Light YTGW Building Traffic Light Y

    Spacecraft
    Unit placehold image
    Unit Unit information Unit role

    Contains.

    Supplies: 0-Infinite.
    Power: 0-Infinite.
    Population: 0-100.
    Tech Level: 0-4.
    Time: 0s-5m.
    Accessed: Command Center, Mobile Base, Unit Producer.
    Menu Icons: R1-R4, L1-L4.

    TGW Infantry Traffic Light STGW Vehicle Traffic Light STGW Aircraft Traffic Light STGW Building Traffic Light STGW Submerged Traffic Light STGW Shield Traffic Light S

    Suggested titles: Otter, Catfish, Pike, Gator, Croc, Shark, Seal, Walrus, Stingray, Orca, Dolphin, Whale, Angler, Sea Devil, Zander, Eel, Moray, Conger, Carp, Turtle, Iguana, Eagleray, Penguin, Trout, Marlin, Snapper, Narwhal, Glaucus, Lobster, Sea Cyclops.

    Otter - Jet Ski (can go underwater/dive?)

    Gator - Motorboat

    Walrus - Gunboat

    Whale - Battleship / Aircraft Carrier

    Angler - Submarine

    Orca - Large Submarine

    Scooter - (Diver propulsion vehicle)

    Amphibious Marine

    Ottar 1. Torpedo - Special Ability - Enables attack. 2. Upgrade - Contents.

    Gator 1. Upgrade - Contents. 2. Missile Launcher - Major damage increase.

    |-

    |colspan="4"|

    Contains.

    Supplies: 0-Infinite.
    Power: 0-Infinite.
    Population: 0-100.
    Tech Level: 0-4.
    Time: 0s-5m.
    Accessed: Command Center, Mobile Base, Unit Producer.
    Menu Icons: R1-R4, L1-L4.

    TGW Infantry Traffic Light STGW Vehicle Traffic Light STGW Aircraft Traffic Light STGW Building Traffic Light STGW Submerged Traffic Light STGW Shield Traffic Light S

    |-

    |colspan="4"|

    4 ODST units with Suppressed SMGs.
    Special Ability: Flashbang Grenade.

    Supplies: 200.
    Power: 0.
    Population: 4.
    Tech Level: 0.
    Time: 0s.
    Accessed: Special Forces Menu.
    Menu Icons: R1-R4, L1-L4.

    TGW Infantry Traffic Light GTGW Vehicle Traffic Light YTGW Aircraft Traffic Light YTGW Building Traffic Light YTGW Submerged Traffic Light STGW Shield Traffic Light S

    - Upgrade description.
    • Effect: Upgrade contents.
    • Requirements: 0 Power, Tech Level 0 and 0s.

    |list1 =

    Upgrade placeholder image

    Stanchion - Sniper Rifle is upgraded to Stanchion Sniper.
    • Effect: Major damage increase.TGW Infantry Traffic Light GTGW Vehicle Traffic Light YTGW Aircraft Traffic Light RTGW Building Traffic Light RTGW Submerged Traffic Light STGW Shield Traffic Light Y
    • Requirements: 600 Power. Tech Level 2. 30s.

    TGW Infantry Traffic Light RTGW Vehicle Traffic Light YTGW Aircraft Traffic Light STGW Building Traffic Light RTGW Submerged Traffic Light YTGW Shield Traffic Light Y

    |-

    |

    Unit placehold image

    || Unit title || Unit information || Unit role

    The Great War Navbox

    Leader box

    Leaders
    Icon Name Description Class
    Leader placeholder icon
    Naval/Colonial Leaders
    Leader placeholder icon
    Field Leaders
    Leader placeholder icon
    Officers/Ministerial Leaders
    Leader placeholder icon
    Artificial Intelligence/Premier
    Leaders
    Naval/Colonial Leaders Field Leaders Officers/Ministerial Leaders Artificial Intelligence/Premier
    1 2 3 4

    New Leader Infobox

    Hero units can also be brought to the battlefield. Their abilities are expressed a little bit differently to normal units, so

    Hero Unit List Template
    Icon Name Description Class
    Unit placehold image
    Leader title Leader information Leader type

    Leader Role:

    1. - Naval or Colonial Leader.
    2. - Field Leader.
    3. - Officer or Ministerial Leader.
    4. - Artificial Intelligence / Premier.
    Assigned Fleet: Name of fleet or battlegroup.

    Force Size: ...
    Resource Provision: ...
    Given Units: ...
    Given Special Forces or Prototypes: ...
    Given Combat Support: ...
    Given Research: ...
    Other Contributions: ...

    None. /
    Supplies: 0-Infinite.
    Power: 0-Infinite.
    Population: 0-100.
    Tech Level: 0-4.
    Time: 0s-5m.
    Produced: Command Center, Mobile Base, Unit Producer.
    Menu Icons: 2-5, 7-10.

    TGW Infantry Traffic Light STGW Vehicle Traffic Light STGW Aircraft Traffic Light STGW Building Traffic Light S
    Life - Health: 1-100. Healing: 0-10 per 1-60 seconds. Armor: 1-100. Repair: 0-10 per 1-60 seconds. Energy Shielding: 1-100. Shield Regeneration: 0-10 per 1-30 seconds.
    Physical strengths - Speed: 1-100. Movement: 0-10. Jump: 0-10. Sight: 1-10, infinite. Detection: 1-10.
    Combative strengths - Damage: 0-100. Melee Damage: 0-100. Range: 0-10. Accuracy: 1-10.
    Conditional strengths - Confidence: 0-10. Morale: 1-10. Adaption: 1-10. Camouflage: 1-10.

    Environments: Land, Water, Underwater, Air, Space.

    Wep Up

    Piece Upgrade
    Magnum / Submachine guns
    Damage Increase Damage doubled
    Magazine Capacity 6 rounds per clip now 12
    Rate of Fire Rate of fire doubled
    Burst Fire

    UNSC Fleet

    http://www.halopedia.org/Template:UNSC_Ships


    • Class-3 Enclosed Heavy Lifeboat, Controlled
    • Command shuttle (SKT-13 Shuttlecraft?)
    • D77-TC Pelican
    • D77H-TCI Pelican
    • D82-EST Darter
    • D96-TCE Albatross
    • Pod (deliver modular fortress)
    • SKT-13 shuttlecraft
    • SKT-21 shuttlecraft


    • Ammunition ship
    • Black Cat-class subprowler
    • Calypso-class exfiltration craft
    • Chiroptera-class stealth vessel
    • Patrol ship (civilian?)
    • ONI prowler
      • Eclipse-class prowler (Post-war?)
      • Razor-class prowler (Post-war?)
      • Winter-class prowler (Post-war?)
    • Sloop
    • UNSC stealth cruiser
    • ONI PRO-49776 (stealth ship/exploration craft)
    • UNSC corvette
    • Mako-class corvette
    • UNSC destroyer
    • UNSC heavy destroyer
    • Paris-class light frigate
    • Stalwart-class light frigate (planetary defense)
    • Charon-class light frigate
    • Halcyon-class cruiser
      • Marathon-class cruiser
    • Valiant-class cruiser
    • UNSC carrier
    • UNSC supercarrier
    • Unidentified UNSC ship (dorsal pods)


    | Calypso - Stealth/Exfiltration Craft | UNSC Prowler - Stealth Corvette | UNSC Stealth Cruiser | ONI PRO - ONI Research Corvette | UNSC Corvette - Light Capital Warship | UNSC Destroyer - Assault Ship | Heavy Destroyer - Assault Ship | UNSC Light Frigate - Charon-class | UNSC Heavy Frigate - Paris-class | Light Cruiser - Halcyon-class (becomes a Marathon-class Heavy crusier in upgrades) | Super Heavy Cruiser - Valiant-class


    Available Space (Ships) Units of the UNSC
    Unit Info Unit Role
    Calypso - Stealth/Exfiltration Craft *image* Support Ships
    UNSC Prowler - Stealth Corvette *image* Support Ships
    UNSC Stealth Cruiser *image* Support Ships
    ONI PRO - ONI Research Corvette *image* Support Ships
    UNSC Corvette - Light Capital Warship *image* Light Capital Warships
    UNSC Destroyer - Assault Ship *image* Light Capital Warships
    Heavy Destroyer - Assault Ship *image* Light Capital Warships
    UNSC Light Frigate - Charon-class *image* Light Capital Warships
    UNSC Heavy Frigate - Paris-class *image* Light Capital Warships
    Light Cruiser - Halcyon-class (upgrades to the Marathon-class Heavy cruiser) *image* Cruisers
    Super Heavy Cruiser - Valiant-class *image* Cruisers
    Note: None.

    Units display thing

    Note Covenant couterparts

    • Calypso - Stealth/Exfiltration Craft
    • UNSC Prowler - Stealth Corvette
    • UNSC Stealth Cruiser
    • ONI PRO - ONI Research Corvette
    • UNSC Corvette - Light Capital Warship
    • UNSC Destroyer - Assault Ship
    • Heavy Destroyer - Assault Ship
    • UNSC Light Frigate - Charon-class
    • UNSC Heavy Frigate - Paris-class
    • Light Cruiser - Halcyon-class (upgrades to the Marathon-class Heavy cruiser)
    • Super Heavy Cruiser - Valiant-class
    Available Space Units of the Covenant Empire
    Unit Info Unit Role
    Unit *image* Role
    Notes:
    None.

    Support Ships

    • Agricultural support ship (non-combat?)
    • Hudal-class auxiliary vessel (Jiralhanae)
    • Scavenger craft (non-combat)
    • Covenant Stealth ship (crusier/frigate?)
    • Tug (tow ship)

    Light Capital Warships

    • Covenant Heavy Corvette - SDV-class
    • Covenant Light Corvette - DAV-class
    • Covenant Heavy Destroyer - CPV-class
    • Covenant Light Destroyer - RPV-class
    • Covenant Super-Destroyer
    • Covenant Frigate - CAR-class

    Cruiser

    • Covenant Battlecruiser - CCS-class
    • Covenant Light Cruiser - CRS-class
    • Covenant Heavy Cruiser - ORS-class
    • Covenant Armored Cruiser - RCS-class (Battle Cruiser upgrade?)
    • Covenant Invasion Cruiser - Reverence-class (Non-mainstream)

    Other

    • Covenant Battleship
    • Unidentified class (Heavy Battleship?)(Halo: The Fall of Reach Definitive Edition, page 376)

    Carrier (Bases/Command Centers)

    • Assault Carrier - CAS-class
    • Supercarrier - CSO-class
    • Covenant Carrier - DDS-class
    Creator's Note: Make all carriers and units of such sizes moved to the Space Battles base sections in UNSC and Covenant pages.


    |- | Unit | *image* | Role

    Campaigns table

    Chapter 1 - The Harvest Campaign (March 1, 2526 - February 4, 2531)

    Level Mission Faction Description
    Unannounced number of levels The Battle of Harvest Third Fleet - Spirit of Fire "March 1, 2526 The..."